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In 2026, a mobile app with 100,000 monthly active users (MAU) can realistically generate between $5,000 and $100,000+ in monthly ad revenue. This wide range depends entirely on the app’s category, user geography, high-performing ad formats, and monetization strategy. Finance and mid-core gaming apps are on the higher end, while hyper-casual games and utility apps occupy the lower to mid-range.
Ad revenue for apps isn’t one-size-fits-all. It depends heavily on:
Here are MonetizeMore’s eCPMs and RPM estimates (revenue per mille) to give you a clearer picture:
| App Platform | Ad Format | eCPM (Estimated) | RPM (Estimated) | Notes |
|---|---|---|---|---|
| iOS | Banner | $0.50 – $2.50 | $0.25 – $1.25 | Poorest earning potential, good for high-traffic apps |
| iOS | Interstitial | $3.00 – $8.00 | $1.50 – $4.00 | Shown between screens, moderate app ad revenue |
| iOS | Rewarded Video | $10.00 – $30.00 | $5.00 – $15.00 | High user engagement, highest earning potential especially for gaming |
| Android | Banner | $0.25 – $1.50 | $0.12 – $0.75 | Lower eCPMs than iOS |
| Android | Interstitial | $1.50 – $5.00 | $0.75 – $2.50 | Similar to iOS but generally lower revenue |
| Android | Rewarded Video | $5.00 – $20.00 | $2.50 – $10.00 | Still strong app ad revenue, but lower than iOS counterparts |
| Ad format | 2026 global eCPM benchmarks | Source and details |
|---|---|---|
| Banner (mobile) | US$1.20 – US$2.00 | Mobile display banners generate about US$1.20–US$2.00 per thousand impressions globally. |
| Native ads | US$2.50 – US$3.80 | Native ads blend into app content and command higher rates. |
| Interstitial ads | US$3.50 – US$6.00 (global); US$10.45 on Android in the United States | eCPM of US$10.45 for in‑app Android interstitial ads. MAF’s rewarded‑ads study states that interstitial video ads eCPMs in the US average US$14.08 on Android and US$14.32 on iOS. |
| Rewarded video ads | US$16.49 (Android) and US$19.63 (iOS) in the US | Rewarded ads provide in‑app rewards in exchange for viewing; they attract high engagement and are the most lucrative mainstream format. |
| Offerwall / Play‑to‑earn | ≈ US$530 eCPM | Offerwalls (interactive lists of rewarded offers) produce extremely high eCPM because users opt in and complete tasks; MAF reports an average eCPM of US$530, with retention improvements (+45.8 % day‑1; +86.1 % day‑7; +71.7 % day‑14). |
| Video pre‑roll ads | US$7 – US$12 | Video pre-roll ads have a CPM of US$7–12. |
| Push notifications | US$0.30 – US$1.50 | Push notification ads have modest CPM but are useful for re‑engagement. |
| Country variations | CPMs vary widely: US (US$5 – 12), UK (US$4.5 – 10), Germany (US$4 – 9), Canada (US$4 – 8), Australia (US$3.50 – 7), India (US$0.40 – 1.50), Brazil (US$0.80 – 2.20), Philippines (US$0.30 – 1.00), Nigeria (US$0.25 – 0.80). Publishers should adapt pricing to target higher‑value regions. |
These benchmarks highlight two broad trends:
(1) full‑screen, high‑engagement ads (rewarded video, interstitial, offerwall) continue to command premium rates.
(2) regional differences persist, with developed markets like the US and UK delivering eCPMs many times higher than emerging markets.
Example:
A gaming app on iOS with 100,000 daily active users showing rewarded video ads could potentially generate:
-100,000 users * 0.10 videos per user * $20.00 eCPM = $200,000 (potentially!).
![How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore](https://www.monetizemore.com/wp-content/uploads/2024/07/app-earnings-1024x95.png)
Above chart shows how one of our gaming app clients improved their earnings by over 4000%
Apps have the potential to generate millions of dollars in income each year. However, the majority of apps that achieve this are rather few in number. The bulk of the apps are flops that don’t actually make money whatsoever.
So, it’s an immensely tough exercise to establish an estimate on how much money an app can make given the large number of applications and the huge variety in the amount of cash they bring in for their publishers.
Apps ranked in the top 200 on the app store earn an average of $82,500 every day. When we broaden that range and look at the income numbers for the top 800 apps, the daily income falls to roughly $3,500.
This disparity is also evident across genres; for example, gaming apps earn roughly $22k per day, whereas entertainment applications earn only $3090. Having said that, there is no universal answer to how much income an app can generate.
App developers use key metrics like ARPDAU (Average Revenue Per Daily Active User), ARPU (Average Revenue Per User), and ARPPU (Average Revenue Per Paying User) to measure ad performance and overall monetization.
To optimize ad revenue, developers rely on analytics and reporting tools that break down earnings by ad format, such as interstitial ads, banner ads, mobile video ads, and rewarded video ads. This data helps them determine the most profitable ad types and adjust their monetization strategy accordingly. Rewarded video ads, in particular, often generate higher engagement and revenue since users voluntarily watch them in exchange for in-app rewards.
Your app’s revenue is not a single number; it is an outcome of several interconnected variables.
As part of an app’s monetization strategy, mobile game ad revenue refers to money made by in-game advertisements including such rewarded ads, offerwalls, interstitials, and playable ads instead of in-app purchases.
The revenue from gaming ads is estimated by multiplying the number of impressions an ad receives on an ad platform by the eCPM. Ultimately, mobile game advertising revenue has shown to be quite profitable, with mobile games, and is on track to generate $39.8 billion in advertising revenue alone.
Subscription apps are yet another excellent way to make money via in-app purchases. Tinder is the greatest example of a comparable money-making app. Even though the Tinder app is available for free download, users must pay for features such as unrestricted swipes. This functionality provides users with an infinite number of possibilities to find a match.
Furthermore, Tinder’s “Passport” add-on enables people to connect with users in different regions, whereas “Boost” allows users to appear at the top of that list in front of nearby Tinder users. These in-app services, which were only accessible to the public if they paid for them, earned approximately $407.4 million in revenue.
The proportion of money an app makes for each ad is determined by numerous factors like the app’s genre, the ad unit, the user’s demography, etc. It is estimated that the average income for rewarded video advertisements in the United States is $0.02 per impression. The overall payout per completion for interstitials is $0.16.
In terms of genre, casino and action games provide the highest revenue per rewarded video ad, while hyper-casual and casual games generate the least, although they compensate for the revenue with a higher volume of impressions.
The sort of ad unit will have an impact on revenue. One or more ad units may be used in a mobile app. Too many units on a mobile device may limit income and drive customers away. Finding the correct balance of ad units is crucial for increasing income while maintaining the app’s functionality and purpose.
Most mobile apps serve to display and video ad units. The banners that appear on the screen are known as display advertisements. The placement varies, although it is normal for a bar to take up just under one-third of the upper or bottom screen. Full-screen pop-up ads that last a few seconds or play a video are also employed.
A CPM pricing model determines revenue. CPM is an abbreviation for cost per mille (thousand) initial impressions. The worth of impressions varies depending on the people and market.
A finance sector app is more likely to have a greater CPM value than one with a low price point and tight margin offering.
The revenue calculation is just the number of views multiplied by the CPM and divided by 1,000. If you receive 10,000 impressions and your CPM price for an ad unit is $8, your earning will be $8*(10,000/1000) = $80.
The revenue potential for mobile app advertising is practically limitless, as long as marketers are ready to spend and consumers interact with your app. When your customer base expands, so does your revenue. The number of downloads has no direct relationship with advertising revenue. Users must continue to engage with the app and stay on the page to genuinely make cash.
Developing apps that add value and maintain users will result in increased advertiser value and income over time. Evaluate your potential revenue by investigating average CPM values in your sector and comparing them to your expected download and impression figures. It is tough to predict impressions for a new app; however, one that has been tested and has statistics exhibiting visitor trends over time can accurately estimate revenue possibilities based on the current traffic conditions.
CPM stands for cost per mille (1,000) impressions. Other measures are often used to assess outcomes and costs. The ad or organization operating on their behalf uses a cost per click (CPC) and cost per acquisition (CPA) to define campaign Key Performance Indicators or KPIs.
Monitoring CPC or CPA is done routinely on the ad server-side because clicks and purchases or conversions are recorded when a customer clicks through from the ad to an external website. Your compensation is normally calculated by measuring the ad clicks from your site as the publisher.
The quantity of real visitors who make impressions on the adverts delivered to your site determines revenue. The CPM is decided upfront in a straight buy ecosystem.
The CPM will change in an auction system, and your earnings will be less static. When the desire for relevant topic matters pushes up ad pricing, this might work to your benefit.
Finance and other high-value themes command greater CPMs and income prospects, but getting clicks is also quite competitive. As a publication, you will be paid by your ad manager, but the CPM will not always be displayed. This figure is calculated by comparing your traffic against the payment.
While benchmarks provide a guide, ad revenue calculation can be done using this formula:
Monthly Ad Revenue ≈ (Daily Active Users × Average Sessions per User × Ads per Session) × (eCPM / 1000) × 30 Days
Based on this, here are realistic monthly revenue ranges for an app with 100,000 Monthly Active Users (MAU):
| App Type | Estimated Monthly Ad Revenue (From successfull apps) |
|---|---|
| Hyper-casual Game | $5,000 – $20,000 |
| Mid-core Game | $30,000 – $80,000 |
| Finance or Utility App | $50,000 – $100,000+ |
| Entertainment/Social App | $20,000 – $70,000 |
Data is useful, but real-world results show what’s possible with expert optimization.
The most profitable ad formats vary by app genre, as different types of apps engage users in distinct ways. Here’s a breakdown of the most effective ad formats for various app categories:
The global gaming market is projected to generate approximately $205 billion in 2026, with mobile gaming accounting for over half of that revenue (estimated at $107 billion). While in-app purchases (IAPs) remain strong, hybrid monetization (mixing IAPs with ads) is now the dominant revenue driver.
![How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore](https://www.monetizemore.com/wp-content/uploads/2018/09/fb1.png)
The social media ad spend is forecast to surpass $1 trillion for the first time in 2026, with social media platforms capturing a massive share of this growth. Social commerce and short-form video dominate the landscape.
![How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore](https://www.monetizemore.com/wp-content/uploads/2017/11/instream-video-ad.jpg)
The video streaming market is projected to reach approximately $152 billion in 2026, driven by a massive shift toward ad-supported tiers (AVOD). Advertisers are pouring money into “Connected TV” (CTV) and mobile streaming environments.
![How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore](https://www.monetizemore.com/wp-content/uploads/2015/08/Adsense-for-Shopping-for-eCommerce.jpg)
E-commerce is expected to exceed $2.5 trillion globally in 2026, accounting for nearly 60% of all e-commerce sales. The focus is on shortening the path from “ad” to “purchase.”
The health and fitness app market is projected to generate substantial revenue through in-app purchases and ads. While specific ad revenue figures are less frequently reported, the overall wellness app market is expected to reach $19.6 billion by 2026, with ads playing a vital role in monetization.
The global mobile gaming market has reached impressive heights, generating approximately $150 billion in revenue in 2025. This figure accounts for about 49% of the total gaming market, valued at $184 billion.
Projections indicate that the mobile gaming market will continue to grow, potentially reaching $118 billion by 2027. Regarding revenue breakdown by platform, the iOS App Store is expected to surpass $40 billion in mobile app revenue. In comparison, Google Play’s mobile game revenue is projected to be around $50 billion.
User engagement remains robust, with reports showing that 56% of mobile gamers play games more than ten times each week, highlighting the addictive qualities of mobile gaming. The growth of the mobile gaming sector can be attributed to several factors, including advancements in gaming technology, such as enhanced visuals and gameplay mechanics, as well as the rising popularity of e-sports.
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A good eCPM ranges from $8 to $20 for high-impact formats like rewarded video and interstitials in Tier-1 countries. For banner ads, an eCPM of $2 to $4 is considered strong. Anything below $1 for banners or $5 for interstitials indicates room for optimization.
You can start earning with as few as 1,000 daily active users (DAU), but significant revenue ($1,000+/month) typically begins with 10,000+ DAUs. Scaling to 50,000+ DAUs is where six-figure annual revenue becomes a realistic target with proper monetization.
Gaming and Finance apps are the most profitable categories for ad monetization. Gaming apps benefit from high engagement and session length, allowing for more ad placements, while finance apps attract high-paying advertisers due to the high lifetime value of their users.
![How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore How Much Ad Revenue Can Apps Really Make in 2026? [The Definitive Guide] MonitizeMore](https://www.monetizemore.com/wp-content/uploads/2026/02/ally.png)
With over ten years at the forefront of programmatic advertising, Aleesha Jacob is a renowned Ad-Tech expert, blending innovative strategies with cutting-edge technology. Her insights have reshaped programmatic advertising, leading to groundbreaking campaigns and 10X ROI increases for publishers and global brands. She believes in setting new standards in dynamic ad targeting and optimization.
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