Best AdSense Alternatives for H5 Game Monetization That Actually Work

Blog
October 28, 2025 | by Aleesha Jacob
H5-gaming

If you are already getting great results with AdSense H5 game ads (For example: $10 eCPM) but have started seeing unfilled impressions after blocking low-paying networks, you are not alone. Many publishers have faced the same frustration after testing “premium” ad networks that simply resell Google or Criteo traffic while charging higher fees.

Below is a practical guide focused on real H5 game monetization options for webview setups with no SDKs required.

 

#1 MonetizeMore

Best AdSense Alternatives for H5 Game Monetization That Actually Work MonitizeMore

MonetizeMore isn’t just another ad network. They act as an ad ops partner offering header bidding, AdX access, and advanced optimization. They work well for HTML5 and web-based games and support non-SDK environments.

Key advantages:

  • Transparent revenue share and strong demand sources
  • Support for JavaScript-based webview integrations
  • Smart ad optimization and ad fraud protection
  • Proven success in web and in-game monetization.

How to use it for your setup:

  • Mention that your game runs in a mobile app via webview and cannot use SDKs
  • Ask if they can provide header bidding or wrapper scripts to increase fill without lowering your eCPM
  • Request data on fill rate improvements and typical eCPM for your geos.

What to monitor:

  • Fill rate vs. previous AdSense performance
  • Session RPM and total revenue
  • Load speed and ad rendering within webview.

MonetizeMore is the strongest choice when you want to maintain AdSense-level eCPM while solving fill issues. See the results for your ad stack by getting started here.

#2 Playwire

Best AdSense Alternatives for H5 Game Monetization That Actually Work MonitizeMore

Playwire offers premium web and game monetization with a transparent revenue share. They have partnerships with major advertisers and can complement your AdSense setup.

Pros:

  • Excellent support for browser and HTML5 games
  • Full ad tech stack including header bidding and direct sales.

Cons:

  • May require higher traffic volume
  • Some integrations are more complex than AdSense tags.

#3 Venatus

Best AdSense Alternatives for H5 Game Monetization That Actually Work MonitizeMore

Venatus focuses specifically on gaming and entertainment publishers, making it a good fit for HTML5 and browser-based games.

Pros:

  • Dedicated to gaming inventory
  • Strong demand in entertainment niches.

Cons:

  • Results can vary by region
  • Smaller reach in some markets.

#4 AdinPlay

AdinPlay has been recognized as one of the top platforms for HTML5 game monetization. They specialize in interstitials, rewarded ads, and site skins.

Pros:

  • Designed for HTML5 game publishers
  • Multiple ad formats for better engagement.

Cons:

  • Some formats may affect user experience
  • Integration can be more technical.

How to Choose the Right Alternative

Best AdSense Alternatives for H5 Game Monetization That Actually Work MonitizeMore

Platform H5 Webview Support Main Strength Ideal Use Case
MonetizeMore                     ✅ Premium demand and smart optimization Best all-around choice
Playwire                     ✅ Transparent, high-end demand Larger publishers
Venatus                     ✅ Gaming audience focus Entertainment and niche games
AdinPlay                     ✅ HTML5 specialization Rewarded or interstitial setups

 

Here’s how to evaluate them and what to ask:

Better Performing than AdSense or AdMob?

Ask the provider: what proportion of demand is non-Google? If they simply route to AdSense/AdX + take a margin, you may not improve.

Ask for case studies with webview/H5 games in a similar geography (EU, Asia) and what net uplift they achieved?

Ask for a clear fee structure: “what % of revenue you take, what portion of inventory you can guarantee vs pass‐through to me”.

Check if you can continue the existing AdSense stack (since you already have a strong eCPM) and layer the new partner only for the unfilled impressions.

Impressions not getting filled?

You need a partner who can back-fill your unfilled impressions without drastically diluting your average eCPM.

Ask: what’s their minimum price floor/floor bid across your geos? If they drop floors too low, your average will drop.

Ask: how they integrate in webview context (since you can’t use native SDK mediation) – is it JS wrapper, script injection, header bidding? They must support WebView.

Ask: how they manage “unfilled” inventory – do they fill via low‐quality network or do they leave it unfilled (which is better than low eCPM fill)? You want quality fill, not just “better than zero”.

Non-SDK environment (embedded within an app via webview)

Verify that the partner supports purely webview/HTML5 ad integration (i.e., JS tags or IFrame) and can detect/handle webview specifics. For example, AdSense H5 Game Ads documentation says webviews are supported (Android only currently) via Ad Placement API. (Google AdSense)

Ask any candidate: what’s the integration path for webview (Android/iOS) – their tag, how to handle focus/visibility changes, pause/resume, avoidance of mobile browser quirks.

Also ask: in webview context, what viewability/visibility measurement they use (since you may lose some of the “browser” measurement vs app SDK). If they can’t guarantee viewable impressions, you’ll get eCPM drop.

Worried about ECPMs after switching ?

Keep your best revenue stream (AdSense) active. The right approach is incremental: add a new layer that takes the unfilled impressions, or new geos where AdSense under‐fills.

Set up A/B test: e.g., 50% traffic goes to “AdSense only”, 50% traffic goes to “AdSense + new partner wrapper”. Compare net revenue, fill, eCPM after 1–2 weeks.

Monitor “session RPM” (revenue per 1000 sessions) and “impression fill” – because you care about both eCPM and fill. A high eCPM with 10% fill may yield worse session RPM than a slightly lower eCPM with 90% fill.

Next Steps

Set up a split-test: keep your existing AdSense stack untouched but allocate a small portion of traffic (say 20-30%) to new partner + existing stack, for 7-14 days. Measure: fill, eCPM, RPM, user retention.

While most “alternatives” just pass Google bids through their platform, MonetizeMore brings incremental demand and smart optimization. They are proven in H5 game monetization and can solve your AdSense fill gaps without sacrificing your eCPMs. They also work directly with gaming publishers to build yield strategies that improve both fill rate and average eCPM, not one at the expense of the other.

Apply to MonetizeMore today and let their team audit your current AdSense setup. In under 72 hours, you’ll know exactly where your fill losses happen and how to recover up to 30% more ad revenue without lowering your eCPM.

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